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Riding Out the Storm: ARC Raiders Braces for Hurricane Season in Update 1.17.0

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Winter may be slowly coming to an end but that does not mean the last of the extreme weather in ARC Raiders. Embark released update 1.17.0 Shrouded Sky, which brings hurricanes to the game. That means lower visibility on the surface, flying debris, and two new ARC enemy types roaming around to be aware of. You can grab the full patch notes below.

ARC Raiders Shrouded Sky 1.17.0 update patch notes

  • Hurricane Map Condition
  • Two New ARC Enemies
  • The Weather Monitoring System – Seasonal Player Project
  • Free Raider Deck
  • Dam Battlegrounds Map Update
  • Expedition Window
  • Facial Hair Customization

  • Weapon balancing for Stitcher, Kettle, Venator, Jupiter, and Aphelion.
  • Added a piano as an interactable object in the world.
  • Prevented enabling all NVIDIA Freestyle filters simultaneously to remove an unfair visual advantage.
  • Feats can now be rerolled three times per day for free.
  • Removed PvP Feats, updated a few existing Feats and added a few new ones.
  • Ziplines can no longer be placed on carryable objects.
  • Mines, traps, or remote flares can no longer be placed on other deployables.

Stitcher

Dev Note: The Stitcher has played its role well as a close-quarter weapon that rewards thoughtful positioning, but we’ve found that its fast TTK can sometimes lead to situations where you’re ambushed and killed before you have much time to react. As many of you have pointed out, the high headshot damage is a large contributor to this problem. The TTK is often fine when the weapon is aimed at the center of mass, but when you get close enough to land the majority of the shots in your target’s head, we see TTK numbers that are much faster than other weapons. These changes aim to bring that headshot TTK a bit closer to the body shot TTK by both reducing the full-spray accuracy of the weapon and reducing the headshot multiplier.

  • Reduced Headshot Multiplier from 2.5 to 1.75
  • Reduced Base Damage from 7 to 6.5
  • Increased Per Shot Dispersion by around 50% (Making it bloom faster)

Kettle

Dev Note: The Kettle has been in a bit of a weird place. Its high damage output was intended to be used in a more medium-range setting at a more deliberate pace, but we see many of you bringing it up in close quarters and effectively turning it into an SMG. We want to distinguish it more from the Stitcher, but we also see that you enjoy the versatility of this weapon. So we’re reducing the base damage to bring its TTK more in line, but we’re keeping the high headshot multiplier to see if we can push players to go for more headshots.

Venator

Dev Note: Since the last nerfs to the Venator in 1.3.0, we’ve kept an eye on our data to see how it performs. During this time, many of you have raised concerns that it’s still dominating in PVP, and our data has shown that it is one of the highest-performing weapons in the game right now. For a weapon of this tier, we want it to perform well, but maybe not this well. We’re looking at an overall nerf to its damage to bring down its TTK, and if that doesn’t work, we might need to look into its ammo consumption and cost efficiency.

  • Reduced Headshot Multiplier from 2.5 to 2
  • Reduced Base Damage from 9 to 8

Jupiter

Dev Note: In PVP, the Jupiter does the most headshot damage in the game, but it’s quite difficult to hit headshots with it at longer ranges. You’re also quite vulnerable when you use it in closer ranges since missing one shot will make you a sitting target until you either reload or swap weapons. We’re increasing how much you zoom when you use ADS to give you a better view of the targets you’re trying to hit, and we’re reducing its equip and unequip time to make it easier to swap to a secondary weapon to follow up on your shot.

  • Improved ADS Magnification from ~1.9x to ~2.2x
  • Improved Equip Time from 1.2s to 1.05s
  • Improved Unequip Time from 0.9s to 0.75s

Aphelion

Dev Note: We weren’t quite happy with the previous balancing of the Aphelion. It was intended to be a more PVP-focused legendary weapon, but it couldn’t quite keep up with the pacing of many of our other PVP weapons.

We have implemented several changes to improve the overall gameplay experience, particularly in PVP situations. Here are the key updates:

– Reduced Base Reload Time from 4.5s to 3.5s
– Reduced Time Between Shots from 0.9s to 0.7s
– Reduced Vertical Recoil by approximately 50%
– Improved ADS Settle Speed by approximately 35%

Additionally, we have adjusted the values and costs of certain items in the game:

– Increased value from 5,000 to 6,000
– Trader price increased from 15,000 to 18,000
– Added a new ARC part as a crafting cost

We have also addressed various animation issues, fixed weapon-related glitches, and made improvements to audio and visual elements for a smoother gameplay experience. Furthermore, we have introduced new customization options, fixed clipping issues on outfits, and added interactive elements in the game world.

General performance improvements and bug fixes have been implemented, including fixes for crashing issues and broken interactions. Lighting adjustments and collision fixes have been made across different maps to enhance the overall gaming experience.

In summary, these updates are aimed at enhancing gameplay mechanics, optimizing performance, and providing an overall more enjoyable gaming experience for our players.

Enhancements and Bug Fixes in the Latest Update

  • The upcoming objective is now consistently displayed without any errors.
  • Quest items no longer appear as world loot without the related quest being active, resolving the issue.

  • Map selection in party play now shows all locations unlocked by the member with the most rounds played.
  • Previous teammates no longer appear in the Social tab’s In Proximity list after starting a new session.
  • Clearer error messages are now provided when friend requests fail due to specific reasons.
  • Friends with multiple linked platforms now correctly display their online status.
  • The ability to hide friend requests has been added for user convenience.

  • Item pings for items in containers are now accurately displayed above the container’s interaction point.
  • A warning now alerts players when deploying with Raider Hatch keys into a map with no active hatches.
  • Inventory tooltips now feature icons to indicate recycle/salvage outputs.
  • Squad colors now display correctly after squad changes, addressing a previous issue.
  • Secondary keybinds no longer overwrite primary keybinds in subsequent rounds.
  • Unique loot from new enemy variants now has improved in-game naming and clarity for better identification.
  • Matchmaking messaging has been enhanced to inform players when some party members are still topside.
  • End-of-round health is now correctly displayed for all players.
  • Party members’ topside status is now clearly indicated when joining a party from Speranza.
  • The mouse scroll wheel can now be used to switch between pages in the Raider Deck.
  • UI text has been polished, and translations have been updated across supported languages.
  • Additional ping labels have been added for various quest objects to enhance clarity.
  • Mouse smoothing now correctly applies to settings at round start, resolving an issue.
  • The red zipline preview has been improved for better visibility when ziplines cannot be placed.
  • Login messages now clearly explain when access is restricted due to a banned shared account owner.
  • An issue in Expeditions where the timer could go negative has been fixed, ensuring correct screen updates.
  • Repair previews now display correctly when repairing items.
  • Crafting and recycling screens now present item costs and rewards consistently for easier reading.
  • The VoIP icon in the HUD now better represents microphone transmission status for Push To Talk or Toggle To Talk users.

  • A new Field craft item, the Shaker instrument, has been added.
  • Vita Spray now continuously applies healing while in use to prevent exploitation.
  • The Snaphook no longer pulls players after being cancelled, resolving unintended behavior.
  • Ziplines can no longer be placed on carryable objects.
  • Zipline placement on ARC remnants no longer consumes the item incorrectly.
  • Mines, traps, and remote flares can no longer be placed on ziplines or other small deployables.
  • The T3 Tactical (Healing) Augment now correctly states that healing is applied instantly.

  • Jupiter’s windup visual now faces the correct direction, eliminating misalignment in the beam appearance.
  • Trailblazer’s gas effect no longer persists indefinitely when interrupted by the Matriarch’s shield.

Known Issues

  • The ‘Purchase Raider Tokens’ page may overlay the inbox and profile page when switching between them.
  • Player animations may glitch when interrupting a search of the Baron Husk.
  • Certain containers may be inaccessible for interaction.
  • Ziplines placed on destroyed ARC parts may not display correctly.
  • Specific outfits may not appear correctly in the event preview.
  • The ‘Comparative Study’ achievement may not progress correctly under certain conditions.
  • The ‘Unyielding’ achievement/trophy may not progress as intended on console.
  • Unintended visual effects may occur sporadically.
  • An ARC enemy may have an occasional interaction issue when destroyed.
  • Flying ARC units may sometimes appear stuck in an idle state.
  • The Embark ID Discriminator may not display in certain instances.
  • Closing the item select window in the Expeditions menu may occur unintentionally.

Source: Steam

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