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PlayerUnknown Reflects on Prologue: Selective Feedback

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PlayerUnknown wants to listen to your Prologue: Go Wayback feedback, just not all of it

The Duality of Brendan Greene: Embracing Feedback in Early Access


Brendan Greene, also known as PlayerUnknown in the gaming world, embodies two contrasting personas when it comes to feedback during the early access phase of his latest game, Prologue: Go Wayback. In a recent interview, Greene showcased both his openness to community input and his resolve to maintain the game’s original vision.


The Greene who values feedback expressed his commitment to building games collaboratively with the community, drawing inspiration from his roots in modding. He highlighted how player suggestions led to the inclusion of features like free run and free roam modes in Prologue. Greene emphasized his belief in utilizing early access as a platform for community-driven development, stating, “I want to build games with the community, rather than for them.”


While Greene acknowledges the importance of listening to player feedback, he also recognizes the need to set boundaries. In the same interview, he addressed the community’s request for adding animals to the game, citing the significant resources required to program realistic animal AI. Greene emphasized his team’s focus on enhancing the game world with intricate details like paths, power lines, and unique points of interest, prioritizing a holistic gaming experience over individual features.


Despite the clamor for animal additions, Greene stands firm in his decision to prioritize the game’s overall world-building aspect. He believes that introducing animals could fundamentally alter the essence of Prologue and detract from its core experience. While acknowledging the value of community feedback, Greene remains steadfast in his vision for the game.

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Greene’s unwavering stance underscores the complexity of game development and the delicate balance between incorporating player suggestions and staying true to the game’s original concept. As he navigates the challenges of early access development, Greene’s commitment to crafting a cohesive and immersive gaming world shines through.

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