Video Games
Chronicles of Eteo: Unveiling the Future of Gaming
The Birth of Eteo: A New Studio by Gregorios Kythreotis
Gregorios Kythreotis, known for his work as the creative director of the sci-fi hoverbike adventure Sable, has embarked on a new venture. He is now leading a fresh studio named Eteo, with plans to release their inaugural game in 2027. In the meantime, Eteo will be launching a newsletter called Archetypes, starting in January. This newsletter will delve into various aspects of game design.
Eteo’s primary focus will be on creating vibrant game worlds with a mischievous twist. The studio has secured funding from Outersloth, an indie game fund managed by the creators of Among Us, Innersloth, for their upcoming game.
Reflecting on his journey, Kythreotis shares, “We started Shedworks, the studio behind Sable, shortly after I graduated from studying architecture. Over the past decade, we have been self-taught in the industry. Sable was a monumental achievement for us, and Eteo represents the next chapter in our creative evolution. It’s about applying the lessons learned from architecture, Shedworks, and Sable to new, personal projects that continue to focus on world-building, storytelling, and emotional engagement in games.”
Commencing in January 2026, Eteo will release Archetypes, a monthly newsletter that will be available for free. The first volume, spanning six months, will feature three writers each month exploring lesser-known aspects of video game design, aligning with Eteo’s design principles. The inaugural theme for the first month is “Flying Cities”, with contributions from Gareth Damian Martin, the creator of Citizen Sleeper, Eteo Community Manager Emma Kent, and Christian Donlan, a two-time contributor to RPS.
If you are intrigued by Archetypes, you can subscribe to receive it through Eteo’s website. While awaiting the first issue, you might consider revisiting former RPS writer Alice B’s review of Sable for some engaging content.
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