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Apple’s Service Revolution: Dominating 2025 with Innovation and Growth

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Apple TV Plus Emmy winners Severance

If there’s any doubt that Apple is morphing into a services-based company as it prepares for the post-iPhone era, the company’s performance in 2025 should put those solidly to rest.

In a a special newsroom announcement, Apple’s services chief, Eddy Cue, pens what is effectively an open letter reflecting on how great of a year 2025 was for Apple’s services business. The numbers aren’t inherently surprising considering how much Apple’s services revenue had grown over the last five years — its most recent Q4 2025 earnings showed it eclipsing nearly everything else Apple does, coming in second only to the iPhone — but raw dollars don’t really provide much context.

That’s because Apple’s “Services” category covers a lot of stuff. It’s pretty much anything that Apple sells that isn’t hardware, and it’s not just the stuff that it sells to its customers. For example, Google pays Apple over $20 billion a year for the privilege of being the default search engine, and that also gets lumped into the “Services” category, making up a third to a quarter of Apple’s overall revenue.

The App Store

Then there’s the somewhat controversial 15–30 percent cut that Apple takes from developers for selling apps and in-app purchases and subscriptions through the App Store. Most analysts believe that accounts for another quarter of Apple’s Services revenue stream, and recent changes in Europe forcing Apple to allow third-party marketplaces don’t seem to have put a dent in that. Pundits disagree on whether that’s because most developers prefer to remain in the App Store or if it’s simply that Apple is doing everything it can to levy fees on developers who operate outside of the official App Store, but it’s probably a combination of both.

Still, it’s fair to say that even with Apple’s commission, most developers are doing quite well. After all, Apple may be taking up to 30 percent, the developers are still going home with the rest, and that’s certainly how Apple would like us to see it, as Cue highlights in today’s announcement:

The App Store alone saw over 850 million average weekly users globally, with developers earning over $550 billion on our platform since 2008.

Eddy Cue

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Apple goes on to note that the money Apple pays out to developers “represents just a fraction” of the amount of money pouring through the ecosystem, citing $1.3 trillion in “developer billings and sales” in 2024 alone, over 90 percent of which involved no commissions to Apple. That’s likely referring to sales of things like physical goods, but it remains an open question whether Apple can really take full credit for somebody using the Amazon iPhone app to make a purchase. In that case, the app certainly made it easier to buy something on the go, and has likely also facilitated more than a few impulse purchases, but it’s not like an app from the App Store is the only way to buy stuff.

The Tangible Apple Services

While Apple runs the App Store, it mostly sits as a middleman between users and developers. Apple gets partial credit for running the marketplace, but it’s the apps that are what makes it truly great.

On the other hand, Apple offers its own set of first-party services, and in many cases it doesn’t just provide the service — it also finances and produces the content on those services.

Apple Music and Apple News+ are the only two real exceptions here, but even those have a great deal of Apple involvement. Apple licenses music like any other streaming service, but it also runs its own set of radio stations and has an editorial department that highly curates content like playlists. The company has also produced several music documentaries and other shows like Carpool Karaoke under the Apple Music brand over the years. Apple News+ is more literally just feeding up news and magazines from other sources, but again there is some editorial curation and spotlighting, plus Apple’s first-party Puzzles like Crosswords, Sudoku, and the new Emoji game.

Then there’s Apple TV, Apple Arcade, and Apple Fitness+, all of which are 100% Apple initiatives. Outside studios produce films, TV shows, and games, but all of these projects are selected and funded by Apple. There are some older franchises on Apple TV, like Peanuts and Fraggle Rock, but those back catalogs exist to support new Apple Originals. Similarly, Apple has selected older “App Store Greats” for Apple Arcade, but it’s funded the redevelopment of these to remove all in-app purchases and ads to fit with the Apple Arcade model.

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We marked milestone anniversaries across services, including Apple Podcasts, Music, News, and more — each made possible by the artists, creators, journalists, and storytellers who bring these platforms to life.

Eddy Cue

Cue also notes that Apple Arcade added 50 new titles in 2025, while Apple TV “eclipsed all prior viewership records” in December, Apple Music reached “all-time highs in both listenership and new subscribers,” and Apple Fitness+ went truly global with an expansion to 28 additional countries and regions, bringing the total to 49 around the globe.

Here’s a rundown of the highlights:

  1. Apple TV’s engagement was up 36 percent compared to the previous year, likely driven by the streaming release of F1, which in itself marked a banner year for Apple when it became the company’s first summer blockbuster, giving other feature films a run for their money. Pluribus has also become Apple TV’s most-watched show, and the announcement credits The Family Plan 2 and A Charlie Brown Christmas as contributing to the record viewership. It also won big at the Emmys, and has continued to rack up additional awards for shows like Severance and The Studio, which has broken nearly all records to date for a freshman comedy series.

  • Apple Music commemorated its 10th anniversary last year by unveiling a cutting-edge studio in Los Angeles and introducing new features in iOS 26, such as AutoMix and Apple Music Sing, which utilizes the iPhone microphone. The most popular song on the karaoke service was Mariah Carey’s “All I Want for Christmas is You.” Additionally, Shazam, a service closely linked to Apple Music, recorded over one billion recognitions per month.
  • Apple Arcade saw success in 2025 with hit titles like PGA TOUR Pro Golf, SpongeBob: Patty Pursuit, Cult of the Lamb, and PowerWash Simulator. Existing favorites like Sneaky Sasquatch and Hello Kitty Island Adventure received substantial updates, along with numerous other games.
  • Apple Fitness+ expanded significantly, doubling its reach from 21 countries and regions to 49. This expansion included AI-generated foreign language dubs based on the voices of the 28 Fitness+ trainers. The platform now offers over 8,000 workouts and meditations in 4K Ultra HD, along with the option to use AirPods Pro 3 as heart rate sensors.
  • Apple News celebrated its 10th anniversary as a news aggregator, maintaining its position as the top news app in the US, Canada, and Australia, and ranking second in the UK. Apple News+ introduced a new Food section featuring 100,000 recipes from 60 publications in the available countries. It also launched the Emoji Game in the US and Canada and expanded to include over 150 local news feeds across various regions.
  • Apple Podcasts experienced a successful year in 2025, marking its 20th anniversary with record-breaking numbers of listeners, plays, and subscribers. Recent upgrades like enhanced dialogue, automatic transcription in 13 languages, and automatic chapter markers likely contributed to this achievement.
  • Apple Pay proved to be a lucrative service for Apple, generating significant revenue through a small percentage of each transaction. In 2025, Apple Pay facilitated over $100 billion in sales and played a crucial role in preventing over $1 billion in fraud. Despite an overall increase in consumer spending during peak holiday seasons, Apple Pay usage surpassed other payment methods.
  • Apple Wallet, the home of Apple Pay, expanded its capabilities beyond credit and debit cards. The introduction of Digital ID allowed US passport holders to create an identity card, support for Japan’s My Number national identity card, and an increase in the number of states accepting local driver’s licenses. iOS 26 also brought enhancements to boarding passes and introduced Apple Cash to group chats.
  • Apple Maps received recognition for its user-friendly features, such as Preferred Routes and Visited Places accessible through on-device intelligence. The Detailed City Experience expanded to new locations like New Orleans, Singapore, and Monaco, despite not directly generating revenue for Apple.
  • Find My was highlighted for its partnership with airlines to assist in locating lost baggage. The service gained support from 36 carriers and successfully reduced unrecoverable luggage by 90%.

At-a-Glance: Apple Services in 2025

Service 2025 Milestone Key Performance Metric
App Store $1.3T ecosystem impact 850 million weekly average users
Apple TV Release of F1 & Pluribus 36% increase in viewer engagement
Apple Music 10th Anniversary & LA Studio All-time highs in subscribers & listenership
Fitness+ Global expansion to 49 regions Added AI-generated foreign language dubs
Apple Pay Fraud prevention initiative $1B+ in fraud eliminated globally
Find My Airline baggage partnerships 36 carriers supported; 90% loss reduction
Apple News 10th Anniversary / Emoji Game #1 news app in US, Canada, and Australia

While 2025 proved to be a groundbreaking year for Apple Services, the future holds even more potential. With advancements in Apple Intelligence and upcoming Siri enhancements, the next decade is likely to witness a shift towards AI-driven services with a human-centric approach. The expansion of services like Fitness+ through generative voice dubbing signifies Apple’s commitment to enhancing user experiences with innovative technologies.

Transform the following:

Original: The cat is sleeping on the windowsill.

Transformed: On the windowsill is where the cat is sleeping.

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