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Battlefield 6: Limited Maps Edition – Season 2 Now Available

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Battlefield 6 Season 2 is live, but DICE can't make more than two maps a season

EA and Battlefield Studios have launched the delayed Battlefield 6 Season 2, bringing a new map, reams of new cosmetics and unlocks through the Battle Pass, and promise of limited-time events and match effects.

The new map is a large scale battle set around a German airbase, catering to all combat sizes and the main game modes of Conquest, Breakthrough and Escalation, and featuring both land vehicles and helicopters. It’s another pleasing step towards the kind of large scale maps that were largely missing for Battlefield 6’s launch.

It’s the first of two maps that will be included in Battlefield Season 2, when fans have been clamouring for more variety. Why aren’t they making more, when that’s what people want? DICE’s Producer Alexia Christofi says “In terms of cadence, we would love to create way more maps. But we’re just trying to kind of bring things to players as we can and as quickly as we can build them.”

They’re balancing map making with running limited time events, in other words. This will see a limited time mode added to multiplayer and REDSEC in season 2 with the VL-7 Strike meaning that psychoactive smoke will drop onto the map, forcing you to quickly put on a gas mask and manage your filters to avoid being affected. The battle royale map has been modified with smoke engulfing Fort Lyndon, and the Gauntlet mode has returned, also with this smoke affecting the fights.

Here’s the full patch notes for Battlefield 6 Update 1.2.1.0 and Season 2’s launch:

New Map: Contaminated

A large-scale European mountainside battlefield set around a strategic German airbase.

  • Supports all combat sizes
  • Includes land vehicles and helicopters
  • Available across Conquest, Breakthrough, Escalation, Squad Death Match, and Strikepoint

New Limited-Time Modes

Season 2 introduces a set of limited-time experiences built around VL-7, a new psychoactive smoke weapon spreading across multiple battlefields. As contaminated zones emerge, squads must adapt their tactics, manage masks and filters, and fight for control in increasingly hostile environments across multiplayer, Battle Royale, and Gauntlet.

VL-7 Strike: A limited-time mode where the psychoactive smoke VL-7 spreads across select areas in multiplayer and REDSEC. Players must use masks and manage their filters carefully, as running out will leave them exposed to VL-7’s disorienting effects.

Battle Royale – Synthesis: Smoke engulfs Fort Lyndon, transforming the battleground. Fight and loot within contaminated zones while securing masks and filters to survive the smoke’s effects.

Gauntlet: Altered State: Gauntlet returns with a new twist. Squads compete in a knockout-style elimination format while navigating psychoactive smoke and racing to complete missions under pressure.

New Vehicle

  • AH-6 Little Bird: The iconic attack helicopter returns for NATO forces, offering high mobility and lethal firepower in skilled hands.

New Weapons

  • M121 A2: A belt-fed machine gun delivering high damage, especially effective at close range.
  • GRT-CPS: A semi-automatic designated marksman rifle designed for mid- to long-range engagements, featuring a high-capacity magazine for sustained fire.
  • VCR-2: A short-range assault rifle with a rapid rate of fire, built for intense close-quarters combat.

New Gadgets

  • 9K38 IGLA: A lock-on, anti-air missile launcher that requires active guidance from engineers to stay on target. Provides  superior missile maneuverability to adept users.
  • HTI-Mk2: A short- to medium-range Recon device that can detect and reveal enemy gadgets, overload recon drones, and neutralise incoming rockets.
  • Protective Mask: Essential equipment for contaminated zones, protecting players from psychoactive smoke. Additional filters can be acquired and equipped to extend protection time.

Battle Pass & Progression

  • Season 2 Battle Pass: Instantly unlock 6 rewards and progress through 4 themed paths featuring new hardware, weapon packages, soldier skins, XP boosts, and more. Complete all paths to unlock the Ultimate Path.
  • BF Pro: In addition to the regular Battle Pass, BF Pro includes 6 instant unlocks, 25 tier skips, BF Radio, Portal Server Hosting, and access to an exclusive bonus path with additional tactical rewards

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Game Update 1.2.1.0 delivers over 240 gameplay improvements and quality-of-life fixes across nearly every part of Battlefield 6. These changes are shaped by community feedback and real match data, with a focus on improving weapon handling, movement, vehicles, gadgets, UI, audio, and overall gameplay reliability. This update continues our ongoing commitment to improve consistency and reliability across the core Battlefield experience.

Major Updates for 1.2.1.0

  • Weapon Balance and Recoil Improvements: Delivered a broad recoil tuning pass across automatic weapons, alongside targeted balance fixes to improve consistency, role clarity, and long-term weapon handling.
  • Movement and Traversal Fixes: Improved soldier movement predictability with refined acceleration, slide and jump behaviour, smoother vaulting logic, and improved ladder animations in both first- and third-person. Vehicle and Gadget Reliability: Resolved multiple issues affecting vehicles and gadgets, including anti-vehicle interactions, drone behaviour, deployables, and vehicle damage feedback.
  • Maps and Mode Fixes: Addressed numerous map exploits, traversal issues, capture logic problems, and world reset bugs across Conquest, Breakthrough, Strikepoint, Gauntlet, and other modes.
  • UI, HUD and Progression Polish: Introducing a new stat screen in the Player Profile, as well as Improved clarity and reliability across the HUD, Battle Pass, challenges, End of Round flow, matchmaking, and party systems.
  • Portal Stability and Tooling Updates: Fixed a wide range of issues affecting Portal creation tools, scripting, mutators, assets, exploits, and server stability.
  • Audio, Visual and Stability Improvements: Improved audio reliability, visual consistency, cosmetic presentation, and overall game stability across platforms.

AREAS OF IMPROVEMENT

As part of Update 1.2.1.0, we’ve made improvements to both how recoil behaves at a system level and how recoil is used to balance automatic weapons.

Since launch, recoil compensation could feel inconsistent in certain situations. In some cases, the amount of aim input required to counter recoil did not reliably match the recoil being applied, which could make weapons feel harder to control than expected. While improvements were made during Season 1 to reduce the most extreme cases, some inconsistency could still be noticeable during regular gameplay. With this update, recoil compensation has been made fully consistent, ensuring that the aim input required to counter recoil now correctly matches the recoil applied. This results in more predictable and reliable weapon handling.

Separately from this systemic fix, we’ve also made a broad recoil tuning pass across automatic weapons.

Recoil is a key factor in balancing weapons for different engagement distances. Weapons with higher damage are intentionally made harder to control, while lighter weapons sacrifice power for ease of use. However, after observing how these weapons were used in live matches, we noticed a drift in this balance.

To address this, we have adjusted the recoil behavior of each weapon to better align with their intended roles. Automatic weapons should now feel more consistent and distinct across ranges, with high-impact weapons requiring more control and positioning. Other weapons will remain reliable and forgiving in close engagements.

Here are the updates made in the latest tuning pass:

– Adjusted the acceleration curve of slide and jumps for better player speed management.
– All squad members now display animated health icons when downed.
– Various fixes for matchmaking errors, movement issues, and visual glitches.
– Improvements in player animations, ladder climbing, and movement predictability.
– Changes in vehicle behavior, including damage mitigation adjustments and visual enhancements.
– Fixes and improvements for gadgets, such as Anti-Tank Mines and Recon Drones.

Overall, these changes aim to improve gameplay experience and ensure a more balanced and enjoyable combat environment. – Attached explosives will now consistently detonate when the XFGM-6D Recon Drone is destroyed.
– The RPG-7 and MBT-LAW launchers will no longer be inaccurate when fired right after completing a zoom transition.
– The Smoke Grenade has been added back to the Support class Loadout #2.
– The XFGM-6D Recon Drone can no longer be destroyed when its operating soldier is downed.
– The CSB IV EOD Bot will no longer instantly regain an ammo charge when destroyed.
– The LTLM II Portable Laser Designator will now prioritize the vehicle being aimed at instead of already-painted targets.
– The Repair Tool torch flame video effect is now properly aligned in third-person view using non-default FOV values.
– The Repair Tool will now properly repair vehicles, even when targeting glass components.
– The RPG-7 will no longer unintentionally fire when switching weapons after releasing the trigger.
– Players can now properly return to their previous weapon after throwing a supply pouch, without continuously throwing more supply pouches.
– Anti-Tank Mines and M4 SLAM AV Mines will now consistently be destroyed with explosives. Transform the following sentence into the passive voice:

“The teacher assigned the homework to the students.”

The homework was assigned to the students by the teacher. Transform the following text into what?

Please provide more context or specify what you would like the text to be transformed into. Transform the following:

“Can you please pass me the salt?”

into:

“Would you mind passing me the salt, please?” Can you change the following text?

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