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Larian CEO addresses concerns over generative AI implementation: “ongoing internal discussions are key”

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Larian boss responds to criticism of generative AI use: "it's something we are constantly discussing internally"

Unveiling the Use of Generative AI in the Development of Divinity RPG by Larian Studios

Recent reports have surfaced revealing that Larian Studios is utilizing generative AI technology in the creation of their upcoming RPG, Divinity. This innovative approach involves using AI to generate ideas, produce placeholder text, develop concept art, and create materials for presentations. Despite these revelations, Larian CEO Swen Vincke has reassured fans that Divinity will not directly incorporate any AI-generated content, emphasizing that “everything is human-driven; we are writing all content ourselves.”

The introduction of generative AI in game development has sparked controversy online, particularly among fans who hold Larian in high regard for their fantasy RPGs featuring captivating elements like sexy bears and demons. Some critics, including industry professionals like Mitch Dyer and Jeff Talbot, have expressed concerns about the potential impact of AI on the creative process and the role of human developers in game production.

Former Larian employee and environment artist Selena Tobin has also voiced her disappointment with the use of AI in the development process, urging the studio to reconsider their approach and show more respect to their talented team of creators.

In response to the backlash, Swen Vincke has issued a statement clarifying Larian’s commitment to expanding their pool of concept artists, writers, and storytellers, emphasizing that AI tools are meant to enhance, not replace, human creativity. He further assures that Larian has no intentions of releasing a game with AI-generated content or downsizing their development teams in favor of AI technology.

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Despite the ongoing debate surrounding generative AI in game development, Larian’s use of such technology remains a point of contention within the industry. While some developers have embraced AI tools for internal use, concerns persist about the potential implications for creativity and job security in the long run.

It is worth noting that the use of generative AI tools varies among game developers, with some opting for proprietary technologies like Plunkback’s world generation software. The incorporation of AI in different stages of game development has led to confusion about its impact on the final product and the extent to which AI-generated content is present.

As discussions on generative AI continue to evolve, the gaming community awaits further insights from Larian Studios on their use of AI technology. While the focus remains on Divinity as a turn-based CRPG sequel to Divinity: Original Sin 2, the revelation of AI integration adds a new layer of complexity to the game’s development process.

For more information on Divinity and Larian Studios’ creative process, stay tuned for updates on this intriguing intersection of AI and game development.

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