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LET IT DIE: INFERNO – Unveiling the Exciting Post-Launch Roadmap

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LET IT DIE: INFERNO

In an exciting announcement, GungHo Online Entertainment and Supertrick Games have unveiled a detailed post-launch plan for their latest survival action game, LET IT DIE: INFERNO, which serves as a sequel to the original LET IT DIE.

The LET IT DIE: INFERNO roadmap has been made public following the game’s recent global release on Windows PC (via Steam) and PlayStation 5.

Introduction of Hell Gate Threshold: A new gameplay mode called Hell Gate Threshold has been introduced for players seeking a PvP-free experience in LET IT DIE: INFERNO. This area retains all the usual elements such as enemies, hazards, and items but excludes encounters with other players. While players can revisit this area multiple times, it’s important to note that their Body Rank won’t increase while inside. Players are advised to consider this before entering the zone.

Radar Update: An upcoming update will enhance player visibility on the radar, making it easier to distinguish between enemies and other players. This feature is currently under development and will not be available at the game’s launch.

Enhancements to Escape Pods: The number of Escape Pods has been increased, and their placement has been adjusted to allow players to return under specific conditions. Additionally, improvements have been made to the tutorial section to provide a clearer understanding of how Escape Pods function.

Improvements to Motion Blur: Taking player feedback into account, the overall visual clarity of the game has been enhanced to address concerns regarding motion blur. These updates will be included in the game’s release.

Enhanced Enemy Behavior: Several enhancements have been made to combat mechanics, including adjustments to enemy behavior, animations, spawn patterns, weapon balance, combo flow, and attack range. These changes aim to create a more satisfying combat experience and reward players who master the game’s mechanics.

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Regular Updates and Seasons: Updates will be rolled out with each new season, offering players a glimpse into the game’s roadmap.

Seasonal Structure: LET IT DIE: INFERNO will follow a seasonal format, with each season lasting approximately three months. Season 1 will run until February, followed by the commencement of Season 2 in March.

Seasonal Reset: At the beginning of each new season, a reset will be implemented, preserving certain progress elements like expanded character slots, storage, and inventory capacity. However, collected items, SPLithium-based mastery progress, and in-run progression will be reset at the start of each season.

Enhanced Crafting System: Season 2 will introduce significant upgrades to the blueprint-based crafting system within the game, promising a more engaging crafting experience.

Players are encouraged to explore and survive the challenges of LET IT DIE: INFERNO, as the developers look forward to shaping the game based on player feedback. Remember to tread carefully in the Hell Gate and strive to survive, Senpai!

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