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MIO: Memories In Orbit – Patch 1.2 Now Available with Bug Fixes and Enhancements

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Developer Douze Dixièmes recently rolled out a significant update for its challenging platforming metroidvania game MIO: Memories In Orbit. Patch 1.2 is primarily focused on fixing bugs and addressing a few balance issues to enhance the overall gameplay experience. According to the development team, the goal of this patch is to make MIO: Memories In Orbit smoother and more enjoyable for players. Please note that the patch notes may contain spoilers, so proceed with caution if you wish to avoid them.

MIO: Memories In Orbit Patch 1.2: Update Notes

  • Resolved a bug where the fourth tremor would activate prematurely (apologies for the inconvenience)
  • Fixed an issue where the boss assist feature (“Eroded Bosses”) would not function correctly in certain boss fights and respawn checkpoints
  • Corrected the HUD logic for the “Hand’s greed” modifier feedback
  • Addressed the invisible trapdoor after the Dr. Halyn encounter
  • Fixed the invisible ceiling in <redacted>
  • Solved the issue of lootable nacre being accessible through the ceiling in Foundations
  • Restored the missing corpse for Calderon post-fight
  • Aligned collider/visual elements in the shuttle shafts (especially in the ice section)
  • Corrected Capucine’s statue dialogues
  • Made minor typo corrections in the in-game texts

  • Adjusted attack direction selection logic for d-pad & keyboard to improve accuracy and reduce pogo misses
  • Enhanced the “Hand’s greed” modifier to include decayed health (tremor) as an additional source of damage boost
  • Fine-tuned hitbox behavior for the FRIENDS encounter
  • Adjusted Shii armor visuals during specific animations
  • Implemented damage upgrades for scrap pile attacks

  • Slightly eased the difficulty of the ending section in Sawlong
  • Removed low health feedback during the Khlia sequence
  • Eliminated certain health bars in the Pit

  • Removed the alternate path in the striders tutorial section
  • Adjusted the entrance shortcut of the Chapel to prevent confusion and encourage level completion
  • Modified the entrance to metropolis <redacted> to allow escape even after a sequence break
  • Refined some respawn zones in Metropolis platforming challenges

  • Increased the speed of the Sol&Vin elevator after the first fight attempt
  • Accelerated the Shuttles’ speed once Dr. Halyn has been encountered for the first time
  • Reduced the input lock duration on checkpoints after player death

  • Adjusted a few background elements that could be mistaken for walkable platforms in the Haven area
  • Enhanced the visuals for the secret passageway in the Vaults disguised as a drawer

  • <REDACTED> acknowledged in the credits ❤️
  • Updated credits section (font list, production babies)

In our review of MIO: Memories In Orbit, we highlighted, “MIO: Memories In Orbit stands out as a strong contender for one of the most unforgettable games of 2026. It offers a formidable challenge, particularly in combat, though some platforming sections may prove frustrating. The game boasts impressive visuals and a well-crafted narrative that immerses players from start to finish. While MIO: Memories In Orbit is undeniably tough, the journey it offers is truly rewarding.”

Source: Steam

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