Video Games
PUBG 38.1 Patch Drops Today: Skibidi Toilet Update Unveiled

PUBG remains one of the best online multiplayer shooter experiences going. I’m not sure what that says about more modern releases, but still, if you’re looking for the truest battle royale experience out there, you want to play PlayerUnknown Battlegrounds. Part of that ongoing popularity comes from the teams’ constant stream of updates and patches over the year, and update 38.1 has just dropped today for PC, with consoles not that far behind, with the update due to follow on PS5 and Xbox Series X/S on October 23rd.
The October update introduces a limited-time Halloween collaboration mode featuring the globally popular YouTube animation IP Skibidi Toilet, a new Contender character, and a series of gunplay and gameplay improvements, including updates to SMGs, vehicles, and map mechanics. You can find the full patch notes below!
Gameplay
Vehicles & Special Vehicle Skins
Update 38.1 brings broad adjustments to vehicles and Special Vehicle skins.
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A similar level of window tint has been applied to the front and rear windows of base vehicles, matching those of Special Vehicle skins.
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The driving experience has been improved for the following vehicles and Special Vehicle skins:
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Dacia, Mirado, Coupe RB, “The Good Ol’ Days (Black)” Sedan, “The Good Ol’ Days (White)” Sedan
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Special Vehicle Skins
When equipping Special Vehicle skins:
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All vehicle windows can now be penetrated by bullets, regardless of skin type.
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All vehicles now share the same wide, consistent penetrable area at the rear, regardless of design.
<Dev’s comment>
Across the vast Battlegrounds, vehicles serve as more than just a means of transportation—they are vital strategic elements that can shape the outcome of survival and combat. The PUBG development team has always valued the unique experiences and tactical depth that vehicles bring to the game. As Special Vehicle skins also serve to expand the joy of PUBG, we’ve collaborated with premium car brands to deliver realistic, immersive experiences that capture the essence of driving within the Battlegrounds.
Throughout the development of Special Vehicle skins, we have always prioritized maintaining identical driving performance to their base vehicles. We’ve also worked to maintain balance in vehicle hit areas by allowing penetration based on material type, ensuring that combat remains as fair as possible. However, as more Special Vehicle skins have been introduced over time, we began to notice that the differences in size and shape were creating slight advantages or disadvantages in actual engagements, an unintended outcome that diverged from our original goal of offering purely visual variety. As players’ skills and understanding of vehicles have grown, these disparities have become more pronounced, revealing a growing imbalance that could no longer be overlooked. We recognized that adhering solely to our original policy of equal performance was no longer enough to address this issue. Since these discrepancies could directly impact survival and fairness, we saw this as a crucial matter that required fundamental action. Therefore, rather than making adjustments to specific skins, we decided to take a comprehensive look at the entire vehicle system—including previously released vehicles—and make improvements.
In this update, we’ve implemented improvements in two key areas. First, we refined the overall driving experience of base vehicles and adjusted window transparency to make seated players less visible from the outside, narrowing the gameplay gap between base vehicles and Special Vehicle skins. At the same time, we’ve adjusted the hit areas of Special Vehicle skins to closely match those of the base vehicles, ensuring a fair and consistent experience regardless of which vehicle or skin players choose. These standards will continue to apply to all future Special Vehicle skins. However, the Bugatti Special Vehicle skins were not included in this update, as no adjustments were required in relation to the changes made in this patch. (The balance of all Special Vehicle skins is subject to change depending on development progress.)
We understand that these changes may alter some aspects of the familiar experience, but we believe they are a necessary step toward maintaining a fair competitive environment. We will continue to listen closely to player feedback and remain committed to creating a more balanced and enjoyable Battleground for everyone. As always, we appreciate your feedback and thank you for your continued support.
Recall System
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The registration time at the Blue Chip Tower now scales with the number of Blue Chips.
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Information regarding players returning to the Battleground is now provided through system messages and the Match Log.
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On 8×8 km maps, the Recall flight will appear one fewer time and will no longer appear from Phase 6 onwards.
UX/UI
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The countdown message for the Recall flight has been removed from the spectator view, and the remaining time is now displayed at the top of the Minimap and the bottom right of the World Map.
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Recall-related system messages now follow the same format as regular system messages.
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Some recall-related UI messages have been updated.
Dev’s comment: Since the Recall system was introduced to Ranked and Esports, it has given eliminated players a second chance and had a significant impact on the overall flow of gameplay. To ease the fatigue that can come from repeated recalls, we’re making a few adjustments in this update. With these changes, recalling multiple teammates at once now carries greater risk. Players can also view other teams’ recall information, which creates new opportunities for strategic play. In addition, recalls are now limited in the late game so that the feature mainly serves as a recovery option for players eliminated early.
We will continue our efforts to provide players with more intense and strategic choices at every stage of the match. If a hotkey is already assigned to the target, the reassignment will not take place.
(PC) The “Switch to Killer Camera” option now allows you to switch to the camera of the player who made the latest kill.
(PC) A new “Set Minimap Focus” option has been added, allowing you to center the expanded Minimap on the camera position or the Safe Zone.
UX/UI
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Player Tags’ visibility range and display conditions have been adjusted.
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The X-ray effect color display now reflects each team’s unique color.
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In Solo Mode, all X-ray effects will appear in black.
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(PC) You can adjust the colors through the newly added “Set X-Ray Color” option.
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A UI indicator now shows when a Care Package is empty.
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Waypoints are now more noticeable on the Observer screen.
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Some healing item icons have been improved for easier distinction.
Misc.
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Information about items newly added to Custom Match – Esports Mode is now displayed on the Observer screen.
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The Emergency Cover Flare, C4, and 40mm Smoke Grenade are now shown in the item information section.
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Certain options’ default setting has been changed from Disabled to Enabled for better usability.
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(Console) The “Smoke Grenade Timer” option has been removed.
Dev’s comment: In this update, we’ve made broad improvements to the Observer Mode to enhance the esports viewing experience and support newly added content. We also focused on addressing inconveniences from past viewing experiences and improving observer usability for on-site esports broadcasting. With these changes, we aim to provide a smoother, more immersive viewing experience while conveying the flow of each match more clearly.
Workshop
New item sets have been added to the Hunter’s Chest and Archivist’s Chest.
Contender
With the arrival of the second Contender, Dorian, the Contender system is also receiving several updates.
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To better reflect each character’s unique traits and appeal, Contenders may have different body types from the default male and female characters. As a result, some outfits and items designed for default characters may be unavailable for Contenders.
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A new Contender selection screen has been added, which can be accessed from the Workshop – Contender tab.
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The previous main page of the Contender tab has been revamped into the “Contender Room,” where players can view, collect, upgrade, and customize their Contenders.
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The Customize – Character – Contender tab has been removed.
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When using the “Equip Random” feature while a Contender is equipped, random items will only be applied to slots available for the Contender, and the Contender will not be unequipped.
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Various hair colors can now be applied to Contenders.
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After upgrading to the final form, you can now choose between the basic and final forms.
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In the Workshop – Regular Crafting – Craft – Disassemble page, using the “Select Duplicates” feature will no longer include Legendary-tier or higher items such as Record Files.
Special Crafting
New Contender-related items have been added to Contender Crafting. Further details can be found in the October Store Update announcement.
Pass
Multi-Pass System
Starting with Update 38.1, the Pass system has been revamped to allow up to three Passes to run simultaneously.
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Each Pass’s level and XP are tracked independently.
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However, gameplay progress applies to multiple Passes simultaneously.
Survivor Pass
A brand new Survivor Pass is prepared for Update 38.1. Transform the following. Transform the following:
Original: “I will go to the store tomorrow.”
Transformed: “Tomorrow, I will go to the store.”
Original: “She is studying for her exams.”
Transformed: “For her exams, she is studying.”
Original: “They were playing soccer in the park.”
Transformed: “In the park, they were playing soccer.” Transform the following sentence into a question:
“You are going to the store later.”
Are you going to the store later?
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