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Revisiting My Emo Past: A Musical Journey Through High School

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Embrace your messy, cringey teenage emo years in rhythm game X visual novel I Write Games Not Tragedies

The Nostalgic Charm of “I Write Games Not Tragedies”: A Review


Taking a trip down memory lane has never been easier than with I Write Games Not Tragedies. While the game’s storyline may not be something everyone can directly relate to, its immersive atmosphere and emotional depth strike a chord with many. The title itself hints at the emo vibes that permeate the game, and this sentiment is further reinforced by its aesthetics, writing style, and captivating soundscape.


Set in a nondescript British town in the not-so-distant past of 2009, players step into the shoes of Ash, a brooding goth who sees everything in his life as utterly unbearable. From the popular kids to his disapproving parents and the mundane routine of school, Ash’s internal monologue is filled with disdain for the world around him. However, it’s when he immerses himself in music through his trusty red Skullcandy headphones that the game takes a unique turn, transitioning into a rhythm-based gameplay experience.


The rhythm mechanics of the game may not reinvent the wheel, with just three buttons to tap in sync with the song lyrics. While some aspects like jamming out may need clearer instructions, the game’s commitment to its overall theme shines through in other aspects. The soundtrack features indie punk tracks from the UK, Japan, and Hong Kong, adding a thematic depth to the experience. The nostalgic visuals, reminiscent of early 2000s digital art, along with quirky character designs, contribute to the game’s charm reminiscent of graphic novels like Scott Pilgrim.


The demo of the game exudes a sense of cringe, capturing the essence of teenage angst prevalent in the late 2000s. Ash’s awkward encounters, like drinking WKD by the canal with a crush, evoke a mix of laughter and embarrassment, reminiscent of our own past experiences. This feeling of nostalgia, tinged with a hint of cringe, is a central theme in I Write Games Not Tragedies, resonating with those who grew up in similar settings.

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Reflecting on the past and the characters we once knew, the game invites players to revisit a time filled with both awkwardness and laughter. If you’ve ever found solace in bands like My Chemical Romance and navigated the challenges of growing up in a small British town, this game offers a chance to relive those moments.


Dive into the nostalgic world of I Write Games Not Tragedies, now available on Steam, and rediscover the charms of a bygone era.

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