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Games Workshop had a Warhammer FTL clone pulled from Steam over some overly Space Marine-esque shoulderpads

Void War: A Battle of Copyrights and Convex Shoulder Pads

Exploring the intersection of gaming and copyright infringement, Void War found itself in hot water with Games Workshop due to its art direction bearing a striking resemblance to Warhammer 40,000. Tundra Interactive, the developers behind Void War, were served a Digital Millennium Copyright Act (DMCA) takedown notice causing their game to be temporarily removed from Steam.

Initially dismissed as a frivolous claim reminiscent of past incidents, the DMCA notice raised eyebrows with its issuer being named Mal Reynolds, a character played by Nathan Fillion in Firefly. However, discussions between Tundra Interactive and Games Workshop confirmed the authenticity of the claim, leaving the developers navigating the complexities of copyright law in the gaming industry.


An artwork of a grizzled cyborg wearing horned shoulder plates with circuitry across his face, from Void War.
Image credit: Tundra Interactive / Eurogamer

Of particular concern to Games Workshop were the “oversized convex shoulder pads with a metallic rim” featured in one of Void War’s trailers. Tundra Interactive maintains that these shoulder pads were their original creation, but out of caution, they opted to remove the trailer to prevent further disruptions.

In a statement to IGN, the developers clarified that all artwork in the trailer was crafted by their team, despite the dispute with Games Workshop. While they disagree with the assessment, they chose to prioritize resolving the issue swiftly to focus on game development and multi-language support.

While the clash between developers and established gaming companies raises questions of fairness, the similarities between Void War and Warhammer 40,000 cannot be ignored. The potential for legal repercussions in the gaming industry serves as a cautionary tale for indie developers seeking creative inspiration.

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Imagining an alternate reality where the Imperium of Warhammer 40,000 enforces copyright laws brings a humorous twist to the situation. The notion of Chaos Space Marines as plagiarists and the prospect of legal battles in the far reaches of space add a whimsical touch to the seriousness of copyright infringement.

In conclusion, the Void War saga serves as a reminder of the delicate balance between creative inspiration and intellectual property rights in the gaming world. As the industry continues to evolve, the importance of originality and legal compliance remains paramount for developers and publishers alike.

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