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NBA The Run: Quest for Greatness – Campaign Mode Roadmap Unveiled

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NBA The Run will be getting a campaign mode, roadmap revealed

A couple of weeks back Play By Play Studios released its multiplayer 3v3 arcade basketball game NBA The Run, in which players meet on street basketball courts from around the world to play basketball matches with varying rules. While it is a decent game, some of the content felt light at launch for NBA The Run. But now Play By Play Studios has revealed the roadmap for the NBA The Run, and one of the big additions will be Game Time, a campaign mode. But it won’t be available until 2027.

Recently, a new patch was released addressing a lot of issues and you can get the full details at the end of this post. Next on the roadmap is another update coming in July that will add three more NBA players. Then in August the first season will start and that is called Summer Heat. Summer Heat will last until September, bringing with it some legendary NBA players, the Championship Belt for players to earn over the season, a drive camera angle, a comms wheel to communicate with teammates, a practice mode letting you try out different rulesets across stadiums. There will be two new rulesets added as well which are Block Party and All The Fire. Block Party will take away a point from opponents for each successful block, while All The Fire will award an additional point for fire shots. A new New York City court will be added, there will be more items added to the shop, and the developers are also aiming to add Leaderboards during Summer Heat.

In the future, Play By Play Studios will be looking to add ranked modes and ladders, and voice chat so players can talk to each other. The campaign mode is one of the big additions that Play By Play will be looking to add to NBA The Run, with the campaign to be available both in solo and multiplayer modes. Details are scarce at the moment on what the campaign will include but the aim is to release it in Spring 2027.

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NBA The Run June 25th Patch

Player Specific Changes

  • Improved attributes for Trae Young and DJ
  • Reduced start up animation on DJ’s jumpshot to be more in line with other players
  • Fixed issue with Zion’s dunk where the ball didn’t visually go through the hoop
  • Steph now uses correct dunk at long range
  • Polished animations for Giannis, El Gigante and Wemby blocks
  • Improved LeBron idle
  • Fixed bug that lists Bobbito’s ITZ ability as Ankle Breaker but in game he is assigned as Deep Threat, game and UI now match, he is Ankle Breaker
  • Improved Street Legend / IP Character attributes to make them more viable players / opponents
  • Player attribute updates based on player feedback – Cade, SGA, Bam, Brunson and Wemby

Gameplay Changes

  • Increased nearby defenders effect on jumpshots to make shooting in traffic more difficult
  • Tuned delays for Guard and Protect Ball abilities
  • Tuning pass on XP & CRED rewards
  • Kamikaze dunk ending no longer flips
  • Add Icon / Targeted player switching in KO Solos Defense.

Game Updates and Changes

Players can now use L1 + X or O to target specific actions in the game.

  • Stealer movement speed has been reduced, and the energy cost for stealing has been increased based on community feedback.
  • The near hoop radius for blocking has been decreased to enhance the chances of high-skill goaltending.
  • The odds of OTH have been increased, the range of OTH extended, and the errant OTH loose ball distance reduced.
  • Rim bounce has been adjusted to prevent the ball from landing on top of the backboard.
  • Two new Good Shot outcomes have been added to introduce more variety and reduce predictability.

Visual Changes

  • Hit reactions now have a less cartoony appearance.
  • The shove recoil animation set has been polished.
  • Run animations for big/large players have been refined.
  • Fallback meshes of the apartment walls in Tenement have been updated to fix gaps around windows.
  • Lighting channels on the ball in Intros have been fixed.

Ruleset Changes

  • Oop City and Dunkfest rulesets are now categorized as Rare.
  • The Pickup ruleset is now classified as Common.

Bug Fixes

  • An issue causing softlocking when players simultaneously forfeit a match has been resolved.
  • Players can no longer start a new ability/animation while in an ankle break animation.
  • Button inputs are now disabled during loading screen transitions.
  • Players can no longer move around during Intro & Outro Sequences.
  • A crash related to the player stats system when party data is missing has been fixed.
  • A crash during map randomization when both team’s party data is missing has been resolved.
  • Issues with Bobbito’s shorts in Intros causing visual glitches have been fixed.
  • Tooltips in Matchmaking now appear correctly on 16:10 monitors.
  • French/German text in the locker has been fixed.

User Interface Changes

  • Ready checkmarks are now hidden in the Front End for AI/Bots.
  • Baller portrait highlights are cleared when showing the carousel to avoid multiple highlights being shown.
  • The Fill Teammates option is no longer enabled when switching from KO Friends.
  • An outdated unblock button has been removed.
  • Players no longer receive a PBP-004 error during the matchmaking carousel after queuing into KO Friends with fill with previous crewmates.
  • Clicking off a button on PC with the mouse once selected no longer breaks navigation with cursor keys.
  • The Fill Teammates option is now checked in all modes.
  • Crew invite notifications are now hidden if the invite has been responded to in the Social Hub.
  • Several fixes have been made to the Social Hub scroll bar and issues with the mouse cursor interfering with other controls.
  • Actions in the home screen are disabled until loading completes.
  • Character changes no longer occur visually when in the Profile Screen.
  • Ready status now updates when switching Game Modes.
  • The KO Friends code is refreshed when returning from a Match.

Stats Updates

  • Stat calculation for the most played character time has been corrected.
  • Time played is now reflected in HH:MM:SS rather than seconds in the Profile Menu for clarity.
  • Blocked dunks/alley oops are now treated the same as failed dunks/alley oops and are not scored as such.
  • Steals/intercepts are now credited only if the play results in a turnover.
  • Putbacks no longer count as Alley Oops.
  • Rebound stats are not incremented for throw-in pick up.

Audio Updates

  • ShotMade UI sounds have been removed from the HypeMeter widget and are now triggered when scores occur to allow for Dunk-specific UI sounds.
  • Far shots and non-dunk shots now trigger the respective UI sound effects events.
  • The existing “Dunk_Success” audio now includes UI sounds for Dunk and AlleyOop abilities.
  • New Dunk fades have been implemented in BP_AudioSetup, tapping into Dunk Start and Dunk End events.
  • New audio has been created and added for style/dribble moves.
  • Bigger dunk sounds now include music and other sound effects.
  • Shot made UI sounds now have built-in delays for different types of shots.
  • New audio for style moves and Dunk UI sounds has been added.
  • Music slowdown event for Alley Oop has been included.
  • Bobbito VO hooks for time running out as the game clock winds down have been added.

Other Updates

Source: NBA The Run official website/Steam

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