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Flashpoint: The Newest Addition to ARC Raiders in Update 1.22

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ARC Raiders latest update is upon us with update 1.22 marking the start of Flashpoint, which is a new chapter to sink your time into. One of the major additions is the ARC Operation called Close Scrutiny. In this event, the map contains less loot but the new ARC Assessor may hold ample riches while also providing new insights into the general ARC threat. Players will need to watch out for the new ARC Vaporizer, a flying enemy type that fires lasers. There’s also a new project where players need to build a high gain antenna. The full patch notes are below.

ARC Raiders Flashpoint update 1.22 patch notes

What’s New?

  • Map Condition Close Scrutiny – ARC Operation
  • ARC – Vaporizer
  • Legendary Energy shotgun – Dolabra
  • Rare Medium Ammo SMG – Canto
  • Rare Deployable – Surge Coil
  • High-Gain Antenna Player Project
  • Shredders added to all maps
  • Scrappy Feeding Boost
  • Wasp Hunter Set
  • The Brigade Set

Patch Highlights

  • Increased loot value in all locked rooms with a scaled increase depending on the key rarity.
  • Players who build their own loadout are more likely to join fresh servers.
  • Crafting Improvements.
  • Hide HUD on Console.

Balance Changes

ARC

  • Rocketeers will now take less damage from collisions, and will no longer be instantly destroyed upon impact when stunned.
  • Reduced the chance for multiple Fireflies to spawn together.
  • Decreased the time it takes for ARC to identify players that are very close in-front of them.

Items

  • Free Augments can now be recycled into 6 plastic and 6 rubber parts.
  • The Firefly Burner has a new extra-spicy functionality.

Maps

  • Increased loot value in all locked rooms with a scaled increase depending on the key rarity.
  • Increased loot spawns from Baron Husks.
  • Players who build their own loadout are more likely to join fresh servers.

Dev note: As part of an ongoing look at free loadout usage and how it impacts the game, we’re going to bias the matchmaking to put players with custom loadouts into fresh servers. This won’t be a guarantee, as map choice, time of day, and region will still affect the number of players available to matchmake. This does have an effect on overall matchmaking times so we’ll be keeping a close eye on it. Free Loadouts are primarily meant as a safety net for a player’s personal economy. With these kits, those who play carefully should have enough to build themselves back up, accomplish a few tasks, or make a bit of progress.

Content and Bug Fixes

Animation

  • Reduced pose popping when starting to sprint, improved sprint transitions, and refined animations when starting movement from idle.
  • Fixed Comet head jitter.
  • Fixed an issue where the weapon mesh is misplaced during the automatically triggered animation of re-equipping it after breaching doors.
  • Fixed an issue where fire damage would trigger bullet hit reactions.

Audio

  • Improved stability of proximity voice chat.
  • Removed indoor wind reaction sounds to avoid confusion with player-generated sounds like looting.
  • Fixed missing secondary-use audio for the ARC Power Core and restored the use sound when repairing another player’s armor.
  • Improved positional audio clarity for other players.
  • Opening and closing doors can be heard from farther away.
  • Improved directional audio for flying ARC.
  • Adjusted directional filtering of sounds increasing clarity of sounds coming from behind the player.
  • Improved long-range hit feedback by adding distant variations to bullet impact indicator sounds.
  • Considerably reduced weapon audio latency. Windows: Only applies on systems with at least 16 GB RAM.
  • Improved responsiveness of continuous-fire weapon audio, reducing delay and desync when releasing the trigger.
  • Fixed missing tab navigation sounds in the UI when using a gamepad.

ARC

  • Improved behaviour for stunned Comets.
  • Improved the ARC target selection to allow switching targets more freely and to “zero in” less on the first target.
  • Fixed an issue where flying ARC (especially Fireflies) would spawn inside walls and attack players from outside the walls and floors in Stella Montis.
  • All interactions are now disabled when grabbed by a Tick except the interaction to fight it off.

Customization

  • Fixed an issue where parts of the Low Bun and Curly Mullet were not animated.
  • Fixed an issue where beards would disappear with some headgear.

Gameplay

  • Fixed an issue that allowed players to use ziplines or ladders while carrying items (e.g. Field Crate).

Carryables are now dropped when grabbing a zipline or ladder.
Fixed an issue where players who joined near the end of the late-join window could have ARC spawn on them immediately.
Added gamepad aim assist to Leaper legs and core.
Fixed an issue where you could take fall damage when attempting to vault on Comets.
Remote Raider Flares can now be disarmed with the Mine Sweeper skill.
Fixed an issue where using LMB/RMB while unarmed could delay or prevent equipping a weapon, tool, or quick-use item.
Fixed an issue where eliminations with Trailblazer or Shrapnel Grenade did not count toward the “Horseshoes and Hand Grenades” achievement.

Maps
Shredders are now added to all maps (only during certain map conditions on Dam Battlegrounds).
Fixed an instance where players could go out of bounds in the tutorial.

Dam Battlegrounds
Added more Sentinel spawn points.
Adjusted area coverage for Leapers, Bombardiers, and Bastions to improve navigation.
Fixed various clipping, floating objects, and terrain gaps.

Buried City
Fixed multiple spots where players could get stuck.
Added more Sentinel spawn points and made spawns more consistent.
Opened up navigation on some Old Town streets for ARC to move more freely.
Adjusted area coverage for Leapers, Bombardiers, and Bastions to improve navigation and variety.
Increased the variety of Leaper, Bombardier, Bastion, and Rocketeer distribution during the Night Raid map condition.

Blue Gate
Added more Sentinel spawn points.
Adjusted area coverage for certain big enemies to improve navigation.
Reduced the number of Comets during the Hurricane map condition.
Locked Gate:
Some side entrances now unlock with the main gate.
Security Codes now come from Code Printers instead of containers.
Security Codes expire upon extraction.

Spaceport
Resolved several instances of floating objects and clipping.
Added more Sentinel spawn points.
Fixed players getting stuck in elevator shafts.
Added more mushroom spawn locations to improve resource availability.
Increased chances for high-tier loot from completing the rooftop activity during the Launch Tower Loot map condition.
Added a delay after the final antenna is activated before the bunker opens during Hidden Bunker map condition.

Stella Montis
Fixed a missing wall in the Security Lobby.

Movement
Fixed an issue where characters did not immediately face ladders when aligning to climb.
Fixed an issue where sprint could be retriggered and canceled when holding fire and sprint together.

Performance
Improved texture streaming to reduce stalls and make streaming more responsive on lower-spec systems; corrected streaming calculations to respect component scale.
Optimized texture streaming calculations to improve performance and reduce stuttering.
Optimized CPU performance.

Rendering
Reduced shadow popping.
Reduced popping from vegetation and debris.
Fixed flickering shadows from vegetation.
Upgraded Intel XeSS to SDK version 2.1.1.
Upgraded AMD FSR to SDK version 2.1.0.
Tweaked AMD FSR for improved responsiveness and image clarity.

Quests
Fixed items being incorrectly consumed during interactions in the “After Rain Comes” quest.
Fixed effect syncing issues in the quest “A Dead End”.
Reworked quest tracking to prevent an issue that could block quest progression in some cases, and to improve visualization. Progress bars now indicate what progress may be lost if you fail to extract.

Stability
Resolved a crash that could occur in the tutorial.
Fixed a rare crash that could occur when loading into a Practice Range session.

UI
Crafting improvements:
Quickly acquire missing materials directly from the crafting view.
Recycling, refining, or purchasing missing materials is now available in the same window to complete crafting.
All party members can now see active map conditions while in Speranza. Members can also ping destinations they’d like to depart to.

Arc Raiders: Patch Notes 1.22.0 Highlights

Arc Raiders recently released Patch Notes 1.22.0, bringing a host of improvements and fixes to enhance the gameplay experience for all players. Let’s delve into the key changes introduced in this latest update:

Gameplay Updates

  • Now, when one player in a squad activates an ability, it will disable the same ability for the rest of the squad, promoting strategic coordination.
  • The matchmaking timer is now conveniently displayed at the bottom of all screens alongside the selected destination, making it easier for players to keep track of their progress.
  • An issue where stash overflow could be erroneously shown when detaching mods from the inspect screen has been fixed, ensuring a smoother inventory management experience.
  • The store tab now features a new items marker whenever the store rotation changes, allowing players to quickly spot new additions to the store.
  • Gamepad camera zoom on Decks and Store screens has been corrected, addressing the previously inverted controls.
  • Action text for throwable items now displays correctly, with prompts showing up as intended, enhancing overall gameplay clarity.
  • Players can now adjust HUD visibility mode in Gameplay Options for console, with the same feature accessible via F10 on PC. Options include Visible, Crosshair and Interactions Only, Crosshair Only, and Hidden.
  • The inventory screen now includes stash value information, providing players with a clearer picture of their in-game assets.
  • Pinging a Barricade now places the ping by the crosshair, eliminating any offset issues for better communication among teammates.
  • In character customization, emote tiles now feature a wheel icon indicating the slot in which each emote is equipped, streamlining the customization process.
  • Purchase preview dialog now offers a detailed breakdown of bundle contents, giving players more insight into their purchases.
  • The customization screen now includes a small preview of the bundle, allowing players to preview cosmetic items before making a selection.

VFX Improvements

  • Sentinel’s laser now matches its sight range accurately, addressing an issue where the laser appeared shorter in certain scenarios.
  • ARC damage visual effects no longer penetrate walls under specific circumstances, ensuring a more realistic visual experience.

Known Issues

  • Occasional disappearance of Firefly after going idle, resulting in the drop of an incendiary grenade.
  • Intermittent persistent sound of a destroyed Comet.
  • Shredders floating to the ceiling in specific rooms of the Hidden Bunker.
  • ARC spawning inside the geometry on The Dam map.
  • Invisible collision under the Turret at certain locations on Buried City and Spaceport.
  • Instances of flying ARC appearing stuck in idle animation.
  • Transparency issues with helmet visors after the first extraction.
  • Overlay of ‘Purchase Raider Tokens’ page in front of the inbox and profile page when switching between them.
  • Broken player animations when interrupting a search of the Baron Husk.
  • Automatic shot fired after reloading with an empty magazine.
  • Delay in activating quick-use items if clicked too rapidly.
  • Visibility issues with top stairs in Grandioso apartments despite collision presence.

Source: Flashpoint – Patch Notes 1.22.0 | ARC Raiders

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