Increased combatant damage as health decreases now scales up over time. From full health, it takes two seconds for the maximum damage buff to kick in.
Mines:
– Reduced the hitbox size of the mine detonations to better match the visuals.
– Reduced the minimum damage dealt by the mines from 70 to 50.
– Increased the maximum damage from 135 to 200.
Screeber:
– Mini-Screebs will now select a new target if the target they are tracking dies.
Caltrops:
– Updated VFX to be clearer.
– Damage volume is now only active after the spikes come out and until the spikes fade.
Zealous:
– Tuned area damage impulses to better match VFX.
– Made player feedback between sources more consistent.
– Zealous-buffed combatant detonations now have damage falloff.
– Reduced minimum damage from 50 (same as max) to 15.
– Fixed a bug where explosions would sometimes happen at incorrect locations when a zealous-buffed combatant is killed.
Crucible:
– Updated matchmaking settings for small team (3v3 and 4v4) quickplay modes to allow for early start without full lobbies.
– Fixed various issues with Heavy ammo and capture points on different maps.
– Removed MVP and Additional Loot from Heavy Metal matches as part of a broader rewards balance pass.
Crucible Ops:
– Updated gear tier for rewards per performance grade.
– Increased the score amount for 5th and 6th place.
– Integrated 6v6 rotator, 3v3 rotator, Rumble, and Private Match into Crucible Ops.
Competitive:
– Replaced the seasonal Competitive Weapon reward with Competitive Gear reward.
– Added a new Competitive emblem.
– Adjusted map weightings and removed certain maps.
Trials:
– Updated the weekly featured map and weapon.
– Made changes to rewards and loot pool.
Iron Banner:
– Updated MVP and Additional Loot rewards to drop an Iron Banner weapon.
– Updated Iron Banner Focusing and other activities within Iron Banner.
Shooting Range:
– Added new combatants, Dread Champions, and static damageable target objects.
– Made improvements to the environment and added a Jukebox.
Renegades:
– Removed Renegades auto-launch for characters that have not logged in since the launch of Renegades.
– Made various fixes and improvements to quests and rewards in Renegades content.
Witch Queen:
– Fixed an issue where a boss was not opening, blocking player progression in the post-campaign mission “Altar of the Reflection: Catalyst”. The boss has now unlocked, allowing players to continue the Exotic glaive quest.
Sparrow Racing League:
– Returned with all four original maps from Destiny 1
– Added the Quantum Circuit Track
– Ability to race with Skimmers alongside Sparrows
– Rocket Start feature for a boost at the start of the race
– Trick Boost for performing air tricks
– Increased speed in activities
– Improved Sparrow handling and camera
– Enhanced race balancing for more intense battles
Heavy Metal:
– Introduced the Nightfall Ruins map
– Option to play as a Cabal Behemoth
– Vehicle Selection Screen to choose between Tank, Brig, and Behemoth
– Players can switch between Heavy Metal and classic tank controls
– Jump enabled for all vehicles
– Match score limit reduced to 40 points
UI/UX Updates:
– Updated title screen
– Director Destinations Tab changes
– Ops Category Content moved to Destinations tab
– Legends Node deprecated and replaced by Raids and Dungeons node
– Seasonal Hub and Event Card access points moved to Destinations tab
– Updated destination visuals
– Improved Director-related fixes
– Ops Activities time limits now visible in pre-launch UI
– Activity Customization error messaging added
– Fireteam Finder banners updated
– HUD fixes and improvements
– Character Screen and Loadout updates
– General Inventory & Items enhancements
– Triumphs & Metrics changes
– Vault filtering option based on anti-champion capabilities – The ability to attune to specific rewards has been added, allowing players to increase drop chances from certain activities.
– Destination rewards have been updated with new perks, set bonuses, and gear tiers.
– Tiered weapons and armor now drop from more sources on destinations, with Public Events being a good source for tiered gear.
– Loot pools have been updated to avoid dropping weapons after all crafting patterns are unlocked.
– Several Hunter Exotics have been reworked and adjusted for balance and effectiveness. Upon exiting your super, Sunfire Furnace stacks now convert into Super energy. The ability regen bonus has been reduced to 2.5x from 3.5x.
Pyrogale Gauntlets
– Increased Super Cyclone Scorch per tick.
– Increased Super Cyclone explosion damage by 10%.
– Super Cyclone tracking increased by ~40%, making it easier to track projectiles to a target at range.
Stoicism
– Twilight Arsenal benefit for Spirit of Star Eater increased to 50% from 25%.
Peregrine Greaves
– Shoulder charge impact damage increase reduced to 250% against non-Champion, non-miniboss combatants, and 550% against Champions and minibosses.
– Note: Shoulder charge base damage in PvE has been doubled in this update.
Severance Enclosure
– Removed “Line of Sight” requirement caused by occlusion cross being too large.
– Added smaller occlusion cross that matches standard AoE effects.
– Removed effect preventing combatants from being hit by multiple shock waves in a short period.
– Enemies hit by the shockwave are now disoriented for a short time.
Praxic Vestments
– Melee attack damage increased by 500%.
– Jetpack fuel gained per weapon kill in PvE increased from 10% to 20%.
– Jetpack fuel gained per powered melee kill in all modes increased from 35% to 50%.
– Exotic perk updated to recognize knockout kills as powered melee kills.
– Windup time for maximum flight duration decreased from 0.8 seconds to 0.5 seconds.
– Behavior causing jetpack flight to end early when in contact with the floor or wall removed.
– Bug causing jetpack kick to target dead enemies, ending flight early, fixed.
– Updated camera to convey speed and remaining flight time better.
No Backup Plans
– Now triggers and benefits from both Shotgun and melee final blows.
– Shotgun or melee final blows now start health regeneration instead of granting a Void Overshield.
– Shotgun or melee final blows extend the timer of any active defensive buffs on you.
– Damage bonus is now active when you have any of the noted defensive debuffs.
Cadmus Ridge Lancecap
– Can now spawn Stasis Lances with rapid Stasis weapon damage and final blows without being behind the rally barricade.
– Grants bonus Stasis Lance damage based on current stacks of Frost Armor.
Point Contact Cannon Brace
– Lightning strike damage scales further based on Thunderclap charge time, up to 2x.
– Activating Thunderclap releases lightning strikes as the punch is wound up.
– Melee regen from lightning strike kills reworked for new wave of bolts on charge up.
Helm of Saint-14
– Weapons of Light continues to persist for the wearer and allies upon leaving a Ward of Dawn.
– No longer disorients enemies within the Ward of Dawn or upon blocking with Sentinel Shield.
– While Weapons of Light is active, kills or sustained damage grant stacks of The Saint; Void and Kinetic damage sources will suppress in a radius around the victim.
– Picking up Ward of Dawn consumes all stacks of The Saint and extends Ward’s duration based on consumed stacks.
ACD/0 Feedback Fence
– No longer provides melee damage resist versus players.
Peacekeepers
– Decreased bonus damage when damaging bosses by ~33%.
– Tarrabah now gets full bonus when damaging non-bosses.
Stronghold
– Infinite guard capability updated to only work on Heavy ammo Swords.
Blastwave Striders
– Added expanding wave that freezes enemy combatants and slows enemy players.
– Shrapnel projectiles now have minor tracking but no longer create a Stasis crystal on impact.
– Kill requirements for weaker enemies reduced from 13 to 10, and for powerful enemies from seven to four.
– Buff bar now displays in segments for easier tracking.
– Explosions from explosive perk kills no longer trigger the blast, while passive explosive perks still do.
– Small delay added after each explosive kill to prevent early triggering of the blast wave.
– Sliding activator changed to damage with Shiver Strike melee, creating a tighter spread of projectiles.
Warlock Exotics
Nezarec’s Sin
– Combatants damaged by Soul Siphon are suppressed.
– Defeating suppressed targets with Soul Siphon grants additional time to Abyssal Extractors.
Mataiodoxia
– Increased suspending burst damage from Super supercombine by ~22%.
Skull of Dire Ahamkara
– After casting a Nova Bomb, there is a period to cast a Nova Lance.
– Destroying a Cataclysm Nova Bomb with a Nova Lance creates a Nova Vortex alongside the seekers.
– Mention of additional damage resistance during Nova Bomb cast removed from description. The functionality of the following Exotic armor pieces has not changed:
– Crown of Tempests: Increased Conduction Tines duration in PvE from seven to ten seconds. Ionic Sentry now creates a Storm Grenade when deployed with at least one stack of Conduction Tines.
– Mantle of Battle Harmony: Can now trigger bonuses on sustained weapon damage in addition to final blows. Gain surges for all elements and weapons matching your Super’s damage type after casting your Super.
– Astrocyte Verse: Can now perform a dark blink horizontally in any direction while using blink. Blinking now grants volatile rounds in addition to the volatile explosion.
– Dawn Chorus: Increases damage caused by ignitions and grants melee energy for dealing ignition damage. Removed internal cooldown on energy gains from scorch damage and adjusted gains. Daybreak projectiles now immediately ignite targets.
– Nothing Manacles: Extra seekers can no longer chain off themselves. Reduced extra seekers generated from four to three and decreased range and lifetime of extra seekers.
– Contraverse Hold: Reduced energy returns when used with Magnetic Grenade/Handheld Supernova by 15%.
– Deimosuffusion: Increased time between damage ticks against players from 0.1 to 0.3 seconds. – Changed the appearance only
– Resolved a bug where Adamantine Brace on Oathkeeper could be deactivated by secondary damage instances while charging.
– Fixed a bug where Rimecoat Raiment’s Stasis buddy did not accurately display stored icicle projectiles.
– Resolved an issue where Mechaneer’s Tricksleeves had two HUD buffs.
– Fixed a bug where swapping to a melee weapon would deactivate the Forgemaster buff on Melas Panoplia.
– Resolved an issue where Grapple Melee could not activate Nightmare Fuel on Sealed Ahamkara Grasps.
– Fixed a bug where Sealed Ahamkara Grasps was boosting all damage instead of just weapon damage when active while Radiant.
– Fixed an issue where Caliban’s Hand did not trigger ignition when killing enemies with bodies that disappeared instantly.
– Resolved a bug where the Legendary Final Shape campaign rewards included Armor 2.0 versions of Exotic armor instead of Armor 3.0 curated rolls.
**Weapons**
– Intrinsic anti-Champion capabilities have been added to all weapons based on their archetype.
– Activation criteria for Anti-Champion effects have been simplified.
– Updated the tubes and grips of some Crafted Dead Messenger and Barrow-Dyad instances.
– Fixed a bug where Revision Zero could not be reshaped with upgraded intrinsics.
– Enhanced Weapon Mods will now unlock at Gear Tier 3 for weapons.
– Updated Gear Tier 5 ornaments of weapons from Renegades for proper display.
– Crafted Weapons and Raid Adepts capable of Reshape can now reach Gear Tier 5 power.
– Legacy rewards for Exotic Rotator missions have been updated to provide double deepsight drops with the legacy skull.
– Updated Crafting’s Deepsight logic to allow dismantling of Deepsight weapons before unlocking crafting and still make pattern progress.
**Ammo System**
– Modified the ammo system so that enemies floating above pits will not drop ammo boxes when defeated. Transform the following sentence:
Original: “I am going to the store to buy some groceries.”
Transformed: “I will be heading to the store to purchase groceries.” Transform the following sentence:
“The cat chased the mouse around the house.”
into:
“Around the house, the mouse was chased by the cat.” Transform the following:
Original: “I have to go to the store to buy some groceries.”
Transformed: “I need to go to the store and pick up groceries.” “Today is a beautiful day.”
into
“The day today is lovely.” Transform the following:
Original: “I want to go to the beach tomorrow.”
Transformation: “Tomorrow, I desire to visit the beach.” Change the following Transform the following:
Original: The weather was perfect for a day at the beach.
Transformation: The weather couldn’t have been better for a day at the beach. Transform the following:
“Be the change you wish to see in the world.”
into:
“Be the change you want to see in the world.” “Can you please send me the report by tomorrow?”
to
“Could you kindly provide me with the report by tomorrow?” Transform the following:
Original: I am going to the store to buy some groceries.
Transformation: I will be going to the store to purchase some groceries. “Can you please pass me the salt?”
into a polite request. Transform the following:
Before:
The weather was so nice that we decided to go for a walk in the park.
After:
The beautiful weather motivated us to take a stroll in the park. Transform the following sentence:
Original: The cat is sleeping on the windowsill.
Transformed: On the windowsill, the cat is sleeping. Transform the following:
Original: The weather was so cold that I had to wear two jackets.
Transformed: It was so cold that I had to wear two jackets.